Unlike the main trio and Metal Sonic, Amy doesn't curl into a ball when jumping. With Knuckles out of the way now, we have our first of the unlockable characters, Amy Rose. Like Tails, this makes platforming around areas easier, and more importantly, makes exploration as the two easier, even if knuckles will sometimes have to take a path Sonic and Tails can't. In addition to this, he can glide and climb on walls. He can break through walls that Sonic and Tails either can't, or need to spindash to break through. He also still gets tired after flying for too long, so there are times where you will need to land on the ground again to help make sections easier.Īfter Tails is Knuckles. Tails is the next character and as always, he has the ability to fly for a short period of time, allowing him to have an easier time with platforming. ![]() The speed it gives might make you overshoot a jump. Just be careful of trying to use it for platforming. Because of this, its a good tool to use to help Sonic cover large stretches of land easily. ![]() You know the air dash the homing attack has in most 3d games? It's essentially that, only with a tremendous amount of speed given. While Sonic, Tails, Knuckles and Metal Sonic can all spin dash, Sonic is capable of performing an ability called the thok. Each character also has different stats, like Amy and Fang jumping the highest, while Sonic and Metal Sonic move the fastest. Sonic can start a file with Tails by his side. As for the characters, there's Sonic, Tails, and Knuckles to start out with, followed by the unlockable Amy, Fang, and Metal Sonic, an dyes. For me personally, I prefer using the simple control style with a controller, while using the right analog stick to control the camera, like a standard 3d platformer. Now, with all the non-unlockable stages out of the way, how are the controls? SRB2 is pretty customizable with how its controls are, whether you use keyboard and mouse or a controller. But after you do the two acts, race and fight against Metal Sonic, you then fight the final boss of the game. One of the messages that can be given for quitting the game even makes mention of this. Lava, conveyors, lasers, gravity, even the vacuum of space is an obstacle that you can suffocate in. This is the final zone of the game, and probably the hardest. With a few hidden extra levels thrown in.Įgg Rock. Green Flower, Techno Hill, Deep Sea, Castle Eggman, Arid Canyon, Red Volcano, and Egg Rock. As of 2.2.9, the game currently has six zones. With it being your objective to go through the stage and reach the end, all the while being able to explore for hidden shields, ring monitors, invincibility, speed shoes, emblems, and emerald tokens. Much like the Genesis games, SRB2 follows a 2 act structure, with the third act relegated to being a bossfight against Eggman. But for most people, they go to a Sonic game for the gameplay. ![]() Sonic Adventure and SA2 show this off well. But this isn't the main thing people go to a Sonic game for. Sonic, Tails and Knuckles find this out, and that Eggman is after the Chaos Emeralds again. To showcase its power, he uses it to carve out his face into a mountain. Eggman has harnessed the energy of a asteroid called the black rock to build himself a space station. Much like the Genesis games, this game does have a story. SRB2 as a game aims to replicate the same style of gameplay as the Genesis trilogy, CD and Sonic Mania, and I believe it does so in a near perfect way. A Sonic game made with a Doom engine? Is something like that even possible? Would it even resemble Sonic? And the answer is, yes actually. Now I know what you all may be wondering. Replaces all music and jingles possible with the Soundtrack Menu mod by ☢ Nato Potato ☢.So, what is Sonic Robo Blast 2? Well, SRB2 is a game that started off development in 1998, using a modified version of the Doom Legacy engine. Now works with the Jukebox mod! To see all tracks, including Repentance ones, subscribe to TeSLaSP2's version of the mod, which can be found here: ![]() Works with Repentance! Make sure you have the Repentance version of Music Mod Callback before using. But anyhow, I'm doing Sonic Mania! Due to the release of Sonic Origins coming out soon, I wanted to do something very special and why not start off with this wonderful gem? I hope all of you enjoy the tracks, and please let me know if there's bugs with the tracks, otherwise have fun~! Hello, hello! Back with another sonic track, at this point I might as well be referred to as that one person who really likes to port Sonic stuff into the workshop.
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